The initial Y position of the title text drawn
Note that the start border texture is exactly half of the full border. The initial Y position of the Start Border You may configure various options on how the theme is drawn in the theme.ini to accommodate larger sprites or textures.
If you don’t want this to be drawn you can simply delete it. For more information on converting videos to rvid, read Converting a video to. The right shoulder when there are no pages to the rightģdsRotatingCubes.rvid is a Rocket Video file. The left shoulder when there are no pages to the left The icons displayed to indicate a game has wireless support The text displayed on the start border (DSi Theme) The border with animation frames that indicates the selected icon (DSi Theme) The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) The part of the scrollbar that indicates the icons that are in view The progress loading animation with 8 frames The arrow displayed when a game is being moved (DSi Theme) The dots displayed when a game is launched (DSi Theme) The icon displayed when a game is missing an icon The icon for GBA games (All themes) and the top icon to launch GBARunner2 (3DS Theme) The background of the dialog box that slides down The border with animation frames that indicate the selected icon (3DS Theme) The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) The textures for the arrows on either side of bottom scrollbar (DSi Theme) The bottom bit of the bubble that draws over the start border or icon box The brace texture shown past the first and last icon (DSi Theme) The texture displayed for a box with an icon (3DS Theme) On the 3DS theme, the transparent color is #E0DAD9 by default The texture displayed for an empty box (3DS Theme) The box texture, containing both full and empty textures (DSi Theme) The bips displayed on the bottom of the scrollbar (DSi Theme) Paletted textures ( grit folder) # Texture The bottom background texture when hovering over an iconįor the 3DS theme, the bottom background texture when not hovering over an icon when on a DS liteįor the 3DS theme, the bottom background texture when hovering over an icon when on a DS lite The bottom background texture when not hovering over an icon Background textures ( background_grit folder) # Texture The volume and battery textures are self explanatory.
To download them, download the repository or clone it with git, then find that folder. The example themes are in the romsel_dsimenutheme/resources/dsimenu_theme_examples folder in TWiLight Menu++’s repository. However, some textures may have even tighter default palette restrictions, which can be modified at the risk of running out of palette memory (see below). grit files until you have read the advanced theming section below.īe aware the paletted textures come with more restrictions than BMP textures, the primary being an absolute maximum of 16 colors per texture. This will compile your paletted textures into. In order to compile your themes into Grit RIFF Format. Once you have finished editing your files, you must run You will also require devkitPro’s toolchains with GRIT installed. Within the grit and background_grit folders of a theme, the various image files may be edited. These textures are allowed to vary in size, but may require tweaking of the theme configuration to render correctly (see below).Ĭhanges to paletted textures are more involved. all the battery icons) should be transparent in all since transparent pixels are simply skipped rather than reverted to the background, so any part that is transparent in only some should have the background texture rather than transparency. Also, any part that is transparent in one of a set (ex. These files can be any png with one minor caveat in that only pixels that are 100% transparent will be rendered transparently, and any other opacity will be drawn as fully opaque. The easiest way of customizing a theme is by editing the png textures in a theme’s ui, battery, and/or volume folders.